Jul 17, 2006, 05:09 AM // 05:09
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#1
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Banned
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another possble warrior armor problem
i am still in the middle of farming yet another totem axe for one of my casters and i decided to test something. i tried a full set of gladiators armor with an ascalon helm vs a full set of sentinals for dmg taken from wand attacks dealt by life pods which i think are fire dmg. i could be wrong so plz correct me if i am on wand dmg. i checked wiki for monster stats but didnt find the info there. i took steady 1-3 dmg with no armor taking less or more.
any input of facts into this is appreciated.
and yes my str was at 13
also wanted to add this idea ive had since before armor update -nerf all wand dmg
Last edited by Grasping Darkness; Jul 17, 2006 at 05:13 AM // 05:13..
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Jul 17, 2006, 03:13 PM // 15:13
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#2
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Perhaps they shoot a thorn or somesuch so the damage is physical, they don't actually have wands. So Galdiators = Sentinels in that case.
Nerf wand damage? Why?
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Jul 17, 2006, 04:50 PM // 16:50
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#3
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Are you concerned about the damage life pods are doing? Why?
Are you concerned about armor inconsistencies? Use the obelisk @ the PvP training grounds to test.
..and yeah, you want to nerf wand damage.. why?
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Jul 17, 2006, 07:30 PM // 19:30
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#4
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Oregon
Profession: W/N
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Nerf wand damage? Pointless to do so.
OMG 3 dmg my heavily armored warrior is doooooooomed! Flee flee for your lives I can no longer tank!
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Jul 17, 2006, 07:46 PM // 19:46
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#5
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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Quote:
Originally Posted by Skawtt
Nerf wand damage? Pointless to do so.
OMG 3 dmg my heavily armored warrior is doooooooomed! Flee flee for your lives I can no longer tank!
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Just in case you're not aware of...3dmg builds up a lot.
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Jul 17, 2006, 07:54 PM // 19:54
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#6
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Academy Page
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Quote:
Originally Posted by eternal pho
Just in case you're not aware of...3dmg builds up a lot.
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Just dial in mending for +3 and....
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Jul 17, 2006, 07:57 PM // 19:57
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#7
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Academy Page
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Quote:
Originally Posted by Asrial
..and yeah, you want to nerf wand damage.. why?
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It wouldn't be a caster nerf, it will be a warrior buff right?
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Jul 17, 2006, 10:06 PM // 22:06
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#8
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Grasping Darkness
i am still in the middle of farming yet another totem axe for one of my casters and i decided to test something. i tried a full set of gladiators armor with an ascalon helm vs a full set of sentinals for dmg taken from wand attacks dealt by life pods which i think are fire dmg. i could be wrong so plz correct me if i am on wand dmg. i checked wiki for monster stats but didnt find the info there. i took steady 1-3 dmg with no armor taking less or more.
any input of facts into this is appreciated.
and yes my str was at 13
also wanted to add this idea ive had since before armor update -nerf all wand dmg
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There is lighting damge not fire a in some rods.
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Jul 17, 2006, 10:16 PM // 22:16
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#9
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Wow this thread sucks. Nerf wand damage? That has to be the most radical warrior complaint EVER even in amongst the forum rants.
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Jul 17, 2006, 11:30 PM // 23:30
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#10
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by Grasping Darkness
also wanted to add this idea ive had since before armor update -nerf all wand dmg
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You have to be trolling..nerf wand damage? That's a new one.
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Jul 17, 2006, 11:56 PM // 23:56
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#11
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Grasping Darkness
i am still in the middle of farming yet another totem axe for one of my casters
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Why don't you farm with one of your casters?
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Jul 18, 2006, 12:36 AM // 00:36
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#12
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Because instead of taking 3 damage, they take 15!
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Jul 18, 2006, 02:23 AM // 02:23
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#13
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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yea, nerf the wand dmg.. and also nerf all "spells" exept for mending.. And now where we are updating we might aswell buff the dmg of melee weapons, cus they aint doing anywhere near enough dmg o.o .. [/Sarcasem off]
On a note tho, i dont like the Absorbtion nerf, but nerfing Wand dmg is plain stupid
~Shadow
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Jul 18, 2006, 02:56 AM // 02:56
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#14
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Forge Runner
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Quote:
Originally Posted by makosi
Wow this thread sucks. Nerf wand damage? That has to be the most radical warrior complaint EVER even in amongst the forum rants.
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Nope, I've seen some IWAYer complain on gwonline that wards aren't balanced and need to cost 25+exhaustion. Pre-OoA, of course.
I think this would have to settle for second place in terms on being ridiculous.
Last edited by Alleji; Jul 18, 2006 at 03:05 AM // 03:05..
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Jul 18, 2006, 03:04 AM // 03:04
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#15
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Jungle Guide
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I agree wands are imba! Have you guys seen even seen the figure for their dps under an ias??
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